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Button – Pick look at target to orient Planes Shadow (usually the main light source). Rotate Planes to Target – Rotate planes to selected target. Horizontal – Set the numbers of horizontal planes of Planes Shadow. Vertical – Set the numbers of vertical planes of Planes Shadow. On/Off – Turn on/off Planes or Shell Shadow. Rotate All To Camera – All A2Dimage objects in the scene will be rotated to the point of vew in the viewport. If “Rotate All To Camera” is selected, this option is grey out. Rotate To Camera – Rotate the object to the point of view in the viewport. Reuse Scene Materials -Objects with the same bitmap image selected will use the same material. Standard Material is recommended, but if you have problems with transparency of the object you can try Raytrace Material or V-Ray Materials option.ĭisable Bitmaps Filtering – Set the filtering in bitmap textures of material to none and blur to 0.01. Material Type – Select the object’s material type. V-Ray Mul – V-Ray Multiplier (This value is ignored if object don’t use V-Ray Material) If file name doesn’t contain height, script will use this value.įorce RGB Level-Mul to – Force RGB Level in output of the diffuse texture map to RGB Level and force V-Ray Light Material Multiplier to V-Ray Mul. Height and overwrite the height from the file name.ĭef. Scale Image – Multiply the width and the height of the object with this value.ĭon’t Render Preview – Skip rendering of preview image in parameters tab.įorce Height to – Force height to Def.
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Width Offset – Set horizontal offset Advanced Parameters Buttons – navigate through the images in the folder of the loaded image.Īuto Offset Image – Set automatically offset of the image based on the alpha channel. Button – With this button you can select any 3ds Max supported raster image.
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